1 hour
Reading through articles on the net, checking out FPS Control and reviewing plugins with a view to build some tutorials for student for next semester when we launch into their massive 3rd person 3d game.
Stealth: (framework for Artificial Intelligence / enemies can track you if they see you - but you can outwit them by running away and hiding - Free)
http://unity3d.com/learn/tutorials/projects/stealth
FPS Control (framework to build first person shooter - free)
http://www.fpscontrol.com/?aff=assetstore
Probuilder: Seemless level building tool - $95
It's like Hammer, CartStudio and 3dWorldStudio - a constructive solid geometry editor to allow users to build their scenes directly in Unity, with the ability to clone, model, light, bake shadows and texture.
http://www.probuilder3d.com
Mega-fiers
Various toolsets including morphing, terrain creation, lofting objects (racing, fences, roads and tank tracks) and scatter (easy environment object randomisation - trees, rocks etc)
http://www.west-racing.com/
Sunday, April 21, 2013
Friday, April 19, 2013
Unity research
3 hours.
While I have a free few hours I'm reading a new book called "Creating Games With Unity and Maya", for the sake of covering some new ground in scripting and state management to help the students make their games more marketable.
I'm going through GUI, Object instantiation, inventory systems, winning/losing the game and then triggers and ray casting so the students will have a good grasp on interacting with their environment.
Update 21st April : added GUI hint triggers so as player moves through scene they get hints come up at the bottom of the screen explaining what to do next. Also converted the code in the book from JavaScript to C# as that's what the students need to learn right now. Finally the hints are attached to scene objects using triggers so as the player moves through the triggers the hints come up. I need to implement a flag so that the hints don't come up again once th eplayer has seen them.
While I have a free few hours I'm reading a new book called "Creating Games With Unity and Maya", for the sake of covering some new ground in scripting and state management to help the students make their games more marketable.
I'm going through GUI, Object instantiation, inventory systems, winning/losing the game and then triggers and ray casting so the students will have a good grasp on interacting with their environment.
Update 21st April : added GUI hint triggers so as player moves through scene they get hints come up at the bottom of the screen explaining what to do next. Also converted the code in the book from JavaScript to C# as that's what the students need to learn right now. Finally the hints are attached to scene objects using triggers so as the player moves through the triggers the hints come up. I need to implement a flag so that the hints don't come up again once th eplayer has seen them.
Wednesday, April 17, 2013
Adobe Audition PD
3 Hours
Working through tutorials provided by CIT at Lynda.com on using Audition CS6 in preparation for the sound classes I will be delivering in Semester 2 2013
Working through tutorials provided by CIT at Lynda.com on using Audition CS6 in preparation for the sound classes I will be delivering in Semester 2 2013
Sunday, April 14, 2013
App Development
2 hours
Spending an hour reading up on and implemented new apps for the iOS just keep myself up to date on that the latest libraries used as part of the iOS version 6.
I'm focusing today on Development, Tools setup, Frameworks and Design Patterns.
I'm also taking note of the steps to sign up as a developer. I am already, but I'll pass this information onto the student over the year so by the time they finish at the end of 2013 they should have all their paperwork sorted out, ready to enter the world of app development for fun and profit.
Spending an hour reading up on and implemented new apps for the iOS just keep myself up to date on that the latest libraries used as part of the iOS version 6.
I'm focusing today on Development, Tools setup, Frameworks and Design Patterns.
I'm also taking note of the steps to sign up as a developer. I am already, but I'll pass this information onto the student over the year so by the time they finish at the end of 2013 they should have all their paperwork sorted out, ready to enter the world of app development for fun and profit.
Sunday, April 7, 2013
Networking with other teachers
1 Hour
I spent an hour with Trinity College teacher Basil Psanoudakis today on effective blogging techniques.
Here's some of his work which I will be borrowing resources.
This one has a good selection of storyboard resources.
http://trinitycollegestage2media.wordpress.com/
This one features writing resources, storyboards, scripts and visual effects.
http://trinitycollegestage1media.wordpress.com/
We compared notes on the effectiveness on blogging and agreed that students should be blogging all their processes and experience to make marking their work more thorough to enable us to prove competency, it manages their thoughts and shows to prospective employers the amount of work they do in their spare time.
I spent an hour with Trinity College teacher Basil Psanoudakis today on effective blogging techniques.
Here's some of his work which I will be borrowing resources.
This one has a good selection of storyboard resources.
http://trinitycollegestage2media.wordpress.com/
This one features writing resources, storyboards, scripts and visual effects.
http://trinitycollegestage1media.wordpress.com/
We compared notes on the effectiveness on blogging and agreed that students should be blogging all their processes and experience to make marking their work more thorough to enable us to prove competency, it manages their thoughts and shows to prospective employers the amount of work they do in their spare time.
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