Friday, April 19, 2013

Unity research

3 hours.

While I have a free few hours I'm reading a new book called "Creating Games With Unity and Maya", for the sake of covering some new ground in scripting and state management to help the students make their games more marketable.

I'm going through GUI, Object instantiation, inventory systems, winning/losing the game and then triggers and ray casting so the students will have a good grasp on interacting with their environment.

Update 21st April : added GUI hint triggers so as player moves through scene they get hints come up at the bottom of the screen explaining what to do next.  Also converted the code in the book from JavaScript to C# as that's what the students need to learn right now.  Finally the hints are attached to scene objects using triggers so as the player moves through the triggers the hints come up.  I need to implement a flag so that the hints don't come up again once th eplayer has seen them.

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